Video Game Violence - What Do You Think About It?

Ever since video game designers were able to putrealistic, spraying a gusher of red upon their
red pixels on their imaginary characters that haddemise.Whenever some young person
recently deceased, there have been peoplesomewhere commits a violent crime these days it
crusading against their subversive ways. Theseems to get blamed on a video game, from
outrage at video games seems to be cyclic,"Duke Nukem" and "Quake" being accused for the
fading very briefly before exploding into the publicColumbine High massacre, to a more recent
eye once more with renewed frenzy. Theincident involving a group of minors attributing
controversy seems to have sparked up again intheir violent actions to the "Mortal Kombat" video
recent times, with numerous crimes being blamedgames. Without any solid evidence either way it's
on the corruptive influence of video games. Therehard to say whether or not video game violence
have also been various "controversies"actually has much of an influence on players. To
surrounding recent video games and their contentreally be sure you'd probably have to have a
in the areas of both violence and sexuality.Thecontrol group of isolated children that have never
first game to receive widespread criticism andseen a violent movie or played a bloodthirsty
media attention was the martial art fighting gamevideo game. History does however show that
"Mortal Kombat". This game included large spurtsbrutal crimes were committed long before video
of blood emitted from attacks and also "Fatalities"games or even movies came into
that could be performed on stunned opponentsexistence.Children are quite easily influenced by
after their defeat. These Fatalities weresomething that they're excited about and I've
gruesome animation sequences showing theseen this happen a lot. Playing a wrestling video
victorious player killing their defeated opponent ingame with a group of eight year olds often leads
a vast variety of ways. Gamers revelled in thisto the eight year olds screaming raucously and
new experience and the controversy surroundingtrying to pin each other down on the ground.
the violence caused mass hype that informed thePre-teens will often punch and kick their way out
less informed gamers that the game was outof a cinema in terrible combat stances after
there. Consequently gamers played the newhaving viewed a martial arts movie. The current
game just to find out what all the talk was about,content rating system in place is not geared
thereby greatly increasing revenue.One of thetowards consumer restriction; it is largely aimed at
largest sparks of controversy has been thesimply informing the public about what they are
recent "Hot Coffee" modification for "Grand Theftgoing to experience. Legal restrictions are not
Auto: San Andreas (GTA:SA)". This involvedactually put in place until the higher, more severe
unlocking a sexually oriented mini-game that hadratings like in x-rated films. Parents, guardians, and
been removed from the game before release,society in general need to start taking an interest
although evidently not from the source code. Thein who is viewing certain types of content. Instead
creators of the game, Rockstar Entertainment,of complaining about the entertainment a child is
obviously realised that this particular part of theenjoying, the parent could be there at the
game was not appropriate for the video gamingbeginning looking at the rating that is printed
public and removed access to it. An enterprisingclearly on the packaging of all entertainment. A
fan of the game found out and modified thesimple "I don't think that's suitable, how about this
original code to give access to the content oncegame? It has a lizard!" distracts the child a
again. Lawsuits were brought against Rockstar forsurprising number of times. In my experience,
including such content in their game, although thechildren genuinely just want people to take an
validity of the lawsuit has to be questioned. If theinterest in what they're interested in, not just
game is simply purchased and played as intendedmurmuring indistinctly, "Yes dear, that's nice." as
by the developers, this admittedly tasteless andthe child installs the newest violent game.What
inappropriate mini game would never beabout the children that are playing the games in
encountered. It is not until the user-madethe restricted ratings categories? The only way
modification is downloaded and installed that thethat they can even get the game into their
player is able to access the content.Regardless ofpossession is if a parent (or someone of legal
who's to blame, "GTA: SA" was re-rated inage) purchases the game for the child, or if the
America and banned from sale in Australia. Oddlystore disregards the rating guidelines in place and
enough the gratuitous and encouraged violence insells it to them regardless. Either way the fact
the game went largely unnoticed in the wake ofthat a game's content has fallen into a minor's
the "scandalous" sex scenes involving clothed,hands is not the fault of the game developer.I'm
cartoonesque people.When examined objectivelynot out to defend the integrity of artistic vision
almost all games contain a certain amount ofpresented in video games as many other gamers
violent content. The kid-friendly bright andare. Frankly there seems to me to be little artistic
colourful "Mario" games by Nintendo feature aintegrity in rendering blood that is ever more liquid
character stomping on animated creature's heads.in appearance. I do however enjoy playing some
In fact the majority of games, even children'sgames that are quite violent in nature and in
games, involve the protagonist crusading againstmany cases the violent nature of the game
an enemy horde of some sort and generallyincreases my enjoyment. Video games are
"disposing" of them in some manner, whether itescapism, there's (arguably) no point in playing a
be striking them with a weapon or body partvideo game that simulates something you can
(feet, hands, possibly a tail depending on thejust walk outside and do (and yet sports games
nature of the character). The only real stand outsomehow consistently sell in large numbers...
difference is that in a children's game the 'bad'curious...). Interestingly I have never yet felt the
characters will generally bounce backwards in aoverwhelming desire to break down into a kung
cute manner and explode with a humorous pufffu stance and commit murder. Perhaps more
sound (or simply disappear) whereas in a gameimportant than simply banning questionable
oriented towards older mature players, thecontent in video games would be studying why
characters are more likely to be (somewhat)this content is so appealing to today's society?