Video Game Violence...What do you think about it?

Ever since video game designers were able to putupon their demise.
red pixels on their imaginary characters that hadWhenever some young person somewhere
recently deceased, there have been peoplecommits a violent crime these days it seems to
crusading against their subversive ways. Theget blamed on a video game, from "Duke Nukem"
outrage at video games seems to be cyclic,and "Quake" being accused for the Columbine High
fading very briefly before exploding into the publicmassacre, to a more recent incident involving a
eye once more with renewed frenzy. Thegroup of minors attributing their violent actions to
controversy seems to have sparked up again inthe "Mortal Kombat" video games. Without any
recent times, with numerous crimes being blamedsolid evidence either way it's hard to say whether
on the corruptive influence of video games. Thereor not video game violence actually has much of
have also been various "controversies"an influence on players. To really be sure you'd
surrounding recent video games and their contentprobably have to have a control group of isolated
in the areas of both violence and sexuality.children that have never seen a violent movie or
The first game to receive widespread criticismplayed a bloodthirsty video game. History does
and media attention was the martial art fightinghowever show that brutal crimes were
game "Mortal Kombat". This game included largecommitted long before video games or even
spurts of blood emitted from attacks and alsomovies came into existence.
"Fatalities" that could be performed on stunnedChildren are quite easily influenced by something
opponents after their defeat. These Fatalitiesthat they're excited about and I've seen this
were gruesome animation sequences showing thehappen a lot. Playing a wrestling video game with
victorious player killing their defeated opponent ina group of eight year olds often leads to the eight
a vast variety of ways. Gamers revelled in thisyear olds screaming raucously and trying to pin
new experience and the controversy surroundingeach other down on the ground. Pre-teens will
the violence caused mass hype that informed theoften punch and kick their way out of a cinema in
less informed gamers that the game was outterrible combat stances after having viewed a
there. Consequently gamers played the newmartial arts movie. The current content rating
game just to find out what all the talk was about,system in place is not geared towards consumer
thereby greatly increasing revenue.restriction; it is largely aimed at simply informing
One of the largest sparks of controversy hasthe public about what they are going to
been the recent "Hot Coffee" modification forexperience. Legal restrictions are not actually put
"Grand Theft Auto: San Andreas (GTA:SA)". Thisin place until the higher, more severe ratings like in
involved unlocking a sexually oriented mini-gamex-rated films. Parents, guardians, and society in
that had been removed from the game beforegeneral need to start taking an interest in who is
release, although evidently not from the sourceviewing certain types of content. Instead of
code. The creators of the game, Rockstarcomplaining about the entertainment a child is
Entertainment, obviously realised that thisenjoying, the parent could be there at the
particular part of the game was not appropriatebeginning looking at the rating that is printed
for the video gaming public and removed accessclearly on the packaging of all entertainment. A
to it. An enterprising fan of the game found outsimple "I don't think that's suitable, how about this
and modified the original code to give access togame? It has a lizard!" distracts the child a
the content once again. Lawsuits were broughtsurprising number of times. In my experience,
against Rockstar for including such content in theirchildren genuinely just want people to take an
game, although the validity of the lawsuit has tointerest in what they're interested in, not just
be questioned. If the game is simply purchasedmurmuring indistinctly, "Yes dear, that's nice." as
and played as intended by the developers, thisthe child installs the newest violent game.
admittedly tasteless and inappropriate mini gameWhat about the children that are playing the
would never be encountered. It is not until thegames in the restricted ratings categories? The
user-made modification is downloaded and installedonly way that they can even get the game into
that the player is able to access the content.their possession is if a parent (or someone of
Regardless of who's to blame, "GTA: SA" waslegal age) purchases the game for the child, or if
re-rated in America and banned from sale inthe store disregards the rating guidelines in place
Australia. Oddly enough the gratuitous andand sells it to them regardless. Either way the
encouraged violence in the game went largelyfact that a game's content has fallen into a
unnoticed in the wake of the "scandalous" sexminor's hands is not the fault of the game
scenes involving clothed, cartoonesque people.developer.
When examined objectively almost all gamesI'm not out to defend the integrity of artistic
contain a certain amount of violent content. Thevision presented in video games as many other
kid-friendly bright and colourful "Mario" games bygamers are. Frankly there seems to me to be
Nintendo feature a character stomping onlittle artistic integrity in rendering blood that is ever
animated creature's heads. In fact the majority ofmore liquid in appearance. I do however enjoy
games, even children's games, involve theplaying some games that are quite violent in
protagonist crusading against an enemy horde ofnature and in many cases the violent nature of
some sort and generally "disposing" of them inthe game increases my enjoyment. Video games
some manner, whether it be striking them with aare escapism, there's (arguably) no point in playing
weapon or body part (feet, hands, possibly a taila video game that simulates something you can
depending on the nature of the character). Thejust walk outside and do (and yet sports games
only real stand out difference is that in a children'ssomehow consistently sell in large numbers...
game the 'bad' characters will generally bouncecurious...). Interestingly I have never yet felt the
backwards in a cute manner and explode with aoverwhelming desire to break down into a kung
humorous puff sound (or simply disappear)fu stance and commit murder. Perhaps more
whereas in a game oriented towards olderimportant than simply banning questionable
mature players, the characters are more likely tocontent in video games would be studying why
be (somewhat) realistic, spraying a gusher of redthis content is so appealing to today's society?