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Violence In Video Games - Inside Synopsis From An Ex Employee Of Rockstar Games

Disclaimer
The number of GTA san-andreas violent related
I'm not affiliated with rockstar gamesincidents, if there was any basis here which
anymore, nor are any of the views hereinis unfounded, let's take a wild exageration
anyway  views  of rockstar or it's affliates.and say 100. 100 incidents ( an exaggeration
anyway ) could have been caused out of 25
Firstly I'd like to set out the foundation ofmillion scenarios, which is ludicrous and
this article so you can appreciate thehardly purports any futher inquiries, If the
context it's written in, bear with me here iffigures were closer to 10000 / 25,000,000,
you  will.there would be a small case for
investigation. But the numbers ( cold facts )
I'm neither for or against violence in videoprove that computer games have no relation to
games, and the context of this article is for( serious violent incidents ). It is possible
you  to  make  up  your  own  mind.games make people more violent, but I would
like to put the opposing point that games in
Every argument has valid points andfact reduce violence as a poor form of shadow
counter-points, and the only way to gain aexpression. I'm sure in psychological terms
greater understanding is to analyse allrepression is the worst form of mental
available data and form your own conclusions.defense.
Societies  current  stand-point  - The basicsRepressing  violent  desires
Video-games are violent, video-games are bad.Have you ever wondered why the news is full
Based on a moral-viewpoint you could supposeof murders, rapes and natural disasters? it's
this to be true, but we must also take intohardly an objective or even accurate view on
account the fact that violence is generallythe real world. Plenty of good things happen
perpurtrated by males and violence is anall the time, yet people don't won't to read
inbuilt survival mode of adaptation. In thatabout that. The truth is people have a
men are naturally violent as a mode ofpsychological need to read about death,
self-survival from predators, this should bemurders etc basically anything that is
fairly apparent to anyone, but the logicalprohibited in society. My point is people
conclusion  isneed the news, violent video games, violent
movies to express their repressed desires,
A:) Most video games are made by males ( Ipornography could also come under this
should  know),  and  played  by  males.category. The question is without this outlet
what  would  be  the  consequences?
B:) Hence most games will be violent, and
are,To  the  future
C:) Most games teach skills of self-defense,As our world becomes better, safer, our media
power  games,  basic  survival  instincts,becomes more and more violent, as directly
proportionate. You can observe this for
Protect your family and ( your dna-line )yourself, by looking back over the last four
etc, but is there anything inherently wrongdecades. And over the next, games, movies,
with this? after all our natural violentand other media will get worse to compensate.
instincts have gotten us where we are today.Is this the best solution we can come up
I would like to at this point redefinewith,  I  pose  this  question  to  you?
violence into further distinctions, natural
survival violence, and shadow violence.My  own  solution
Natural violence is apparent, and shouldn't
need any further discussion. Eliminating theI've just finished a game, which deals with
violence gene isn't going to happen anytimeshadow projection and the meaning of war.
soon, and if it did what would be theIt's hopefully gives the player more insight
consequences?into these issues If your interested you can
get  it from  the  following  address
The  Facts
Conclusion
If you look at sales of GTA San-Andreas
you'll find them in the region of 25 millionI hope I posed some questions? and thanks for
copies  sold  world-wide.reading.



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